Lesson objective: Students will correctly produce an example of each literary device (alliteration, hyperbole, simile, metaphor, personification, and onomatopoeia) with 100% accuracy.

Anticipatory set: By the time we will have done this lesson, students will be familiar with the six different literary devices forementioned. To gauge attention, students will play a game of Figurative Hangman. In this game students will be given a hint, such as a comparison of two unlike things using like or as, and then be given five chances to guess the letters to the word. After the fifth guess, they must tell the answer or pass it to a friend.

Lesson Opening: To open lesson, students will be do a quick recap of the six literary devices. Students will then be given a poem on the Smartboard. Together, we as a class will go through the poem and highlight and discuss all pieces of figurative language. Each student will come up to the smart board to highlight and explain the literary device they see in the poem.

Lesson Body: Once this is completed, we will play the Figurative Language Game. Students will take turns coming to the board to touch the scren and answer the question presented in the Powerpoint.

Evaluation: In addition to recording responses given during the Figurative Language Game, students must submit one sentence for each literary device that demonstrates their understanding of the material with 100% accuracy.